<?xml version="1.0"?>

<!-- Lockheed Constellation 1049h -->
<!-- Smoke particle effects, code by Peter "Farmboy" Brown -->

<PropertyList>

<!-- OSG Particles -->

<particlesystem>

<name>smoke</name>

<offsets>
  <x-m>  0.000 </x-m>
  <y-m>  0.000 </y-m>
  <z-m>  0.000 </z-m>
  <roll-deg>    0.000 </roll-deg>
  <pitch-deg>  85.000 </pitch-deg>
  <heading-deg> 0.000 </heading-deg>
</offsets>

<texture>smoke.rgb</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align>	<!-- billboard / fixed -->
<attach>world</attach>		<!-- world / local-->

<placer>
  <type>point</type>		<!-- sector / segments / point -->
</placer>

<shooter>
  <theta-min-deg>1</theta-min-deg>
  <theta-max-deg>2</theta-max-deg>
  <phi-min-deg>1</phi-min-deg>
  <phi-max-deg>2</phi-max-deg>
  <speed-mps>
    <value>5</value>
    <spread>0.1</spread>
  </speed-mps>
  <rotation-speed>
    <x-min-deg-sec>0</x-min-deg-sec>
    <y-min-deg-sec>0</y-min-deg-sec>
    <z-min-deg-sec>0</z-min-deg-sec>
    <x-max-deg-sec>1</x-max-deg-sec>
    <y-max-deg-sec>1</y-max-deg-sec>
    <z-max-deg-sec>1</z-max-deg-sec>
  </rotation-speed>
</shooter>

<counter>
  <particles-per-sec>
    <value>10</value>
    <spread>1</spread>
  </particles-per-sec>
</counter>

<particle>
  <start>
    <color>
      <red><value>0.6</value></red>
      <green><value>0.6</value></green>
      <blue><value>0.6</value></blue>
      <alpha><value>1</value></alpha>
    </color>
    <size>
      <value>0.2</value>
    </size>
  </start>
  <end>
    <color>
      <red><value>1</value></red>
      <green><value>1</value></green>
      <blue><value>1</value></blue>
      <alpha><value>0</value></alpha>
    </color>
    <size>
      <value>3.0</value>
    </size>
  </end>
  <life-sec>
    <value>5</value>
  </life-sec>
  <mass-kg>0.05</mass-kg>
  <radius-m>0.1</radius-m>
</particle>
 
<program>
  <fluid>air</fluid>         <!-- air / water -->
  <gravity>false</gravity>
  <wind>true</wind>
</program>
   
</particlesystem>

</PropertyList>
